The Aeon of Sands team is on vacation until end of august, to regenerate for the final crunch to game completion.
The game is basically done: everything structural has been integrated, 90% of the mazes are in alpha state with all dialogues and graphics.
|
Combat finetuning against some Rogues |
We want to use the next couple of months, starting from mid august, to do additional cleaning, and most of all, to add all sorts of stuff that is not core game or story, and work on mechanics we did not anticipate. But that's the fun part, right?
Starting from September / October, we’ll then handle the external proofreading of the story as well as marketing matters, but we will keep polishing the game until the last minute before the release.
|
Playtesting, Debugging of the final Dungeons |
So, enjoy your summer (or winter, if you are on the other side of the planet)! If everything goes as it should, this is the last “have a good summer(/winter)” post before the game goes gold!